How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]
https://www.youtube.com/watc...Learn how to program a Hierarchical State Machine in Unity with this new video break down and tutorial!
Want to learn how to program state machines in Unity? This video will help get you there! Today we'll go over important concepts of the State Pattern and refactor our overly-complex code into a clean hierarchical state machine! With a detailed code walkthrough and guided explanation for every step along the way.
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►TIMESTAMPS:
Intro: 0:00
Current Project Recap: 0:38
C# Naming Conventions: 2:10
Whats Wrong?: 4:24
State Machines Concepts PT 1: 5:10
Hierarchical State Machine Benefits: 5:55
State Machine Concepts PT 2: 6:30
State Machine Implementation: 7:54
Setting up Context: 8:58
Setting up Abstract State: 10:55
Concrete State Override Setup: 12:05
State Factory: 12:35
Switching States: 14:34
Concrete States Access Context & Factory: 15:48
Getters And Setters: 17:00
Moving Handle Jump Logic: 19:55
Updating Current State: 20:45
Splitting Handle Gravity Logic: 21:25
Require New Jump Press: 23:08
Hierarchical State Machine: 24:08
Updating Sub States: 27:45
Switching States Correctly: 28:33
Did You Notice?: 29:39
Final Result: 30:06
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How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]