01 - From pixels to voxel world

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✅ Homepage: www.inscopestudios.com ✅ Patreon: www.patreon.com/inscopestudios ✅ Twitter: www.twitter.com/inscopestudios ✅ Discord: www.inscope.me ✅ Itch.io: https://inscope.itch.io/ ✅ Udemy course: https://www.udemy.com/ultimate 🎮GET THE ASSETS🎮 https://inscope.itch.io/ https://www.patreon.com/posts/rts-game-66614048 ⚡Video description⚡ In this tutorial series I'll be creating a voxel based RTS Game in Unity3D Through out the series you will learn: 1. Building a game world based on a PNG image ● We will use a png image to build our voxel world. 2. Unit selection ● As in any other RTS game, we will need to be able to select. 3. Material farming ● We need to be able to farm materials so that we can create buildings and units. 4. Updaing a navmeh on the fly ● When we remove elements from the game world, we have to update the navmesh to reflect the new world. 5. Optimizing the game for high FPS ● We will merge meshes to uptimize the performance. 6. Creating cartoonish lighting ● We will use post processing to make the light look great. 7. Building ● We will add building to the game. F.eks. barracks, blacksmith etc. 8. Creating units ● We will be able to build different units 9. Hunting ●We will be able to hunt animals for food. #gamedev #indiegame #gamedevelopment #unity3d #madewithunity #indiedev
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01 - From pixels to voxel world