How to make a 2D platformer (E37 Sword Damage) - Unity 2020 Tutorial
https://www.youtube.com/watc...In this video we will learn how to add AI to our enemy. We will make sure that it target's the player when it gets close and removes the target when the player moves away. We will also make sure that the enemy looks at the player and that the enemy can shoot fireballs at the player when it is close.
You can support me on patron here: https://www.patreon.com/inscopestudios
You can get the project files by following this link(This includes the complete unity project all assets like commented C# scripts, sprites, sounds, etc.):
https://www.inscopestudios.com/foxplat
If you do not know C# I can recommend my Udemy C# & Unity course: https://www.udemy.com/ultimate
I will explain everything I'm doing in details so that every one can follow along and learn something.
I will be following the Object oriented principles and keep good code practices up, so that you can take what you learn here and apply it to real life coding at.
Throughout the series you will learn how to implement the most common features for a 2D platformer game, if you feel like something is missing please don't hesitate to let me know.
Throughout the series you will learn the following:
• Rig a 2D character
• Create 2D character animations based on a rig.
• Run
• Walk
• Jump
• Double jump
• Pick up weapons
• Swap between weapons.
• Break items
• Kill enemies
• Jump on enemies
• Make a simple enemy AI
• Make a player immortal
• Make a player die
• Create moving platforms
• Jump onto platforms
• Collect items
• UI elements like lives and collectables
#tutorial #platformer #Unity2D #unity
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How to make a 2D platformer (E37 Sword Damage) - Unity 2020 Tutorial