Netcode for GameObjects - Unity's Multiplayer Network Solution

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https://bit.ly/3sKGagG - Game Architecture Course http://unity3d.group - Join the Group (facebook) https://www.youtube.com/channel/UCX_b3NNQN5bzExm-22-NVVg/join - Join the Channel 0:00 - Intro & Beg for LIkes 00:47 - Session Intro 02:40 - Unity Networking Recap MLAPI / HLAPI / UNET 04:55 - Library and Services 07:30 - Netcode for GameObjects 1.0 10:00 - Standout Features 11:40 - Architecture 14:10 - Implementing NGO 15:50 - Scripting / Code 18:13 - The future of Unity Networking / Plans 19:47 - Resources 21:00 - Q&A Start 21:40 - Tutorials for Beginners / Noobs at Multiplayer? 22:40 - How does NGO compare to FishNet? 24:40 - How well does NGO handle physics? 26:20 - How do you need to think differently building multiplayer games? 27:50 - Is there a way to automate which instance is the server / client? 30:15 - Is it easy to add later or should I integrate from the beginning? 32:40 - How well does the infrastructre work alongside Xbox, Playstation, ios, and Android? 34:20 - Will DOTS replace this NGO? 36:45 - Boss Room Tutorials?
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Netcode for GameObjects - Unity's Multiplayer Network Solution