Unity Create President answers 24 Questions | Q&A w/ Marc Whitten
https://www.youtube.com/watc...https://blog.unity.com/news/open-letter-on-runtime-fee - Blog Post / Letter
https://unity.com/pricing-updates - Pricing Updates
https://game.courses/multiplayer/ - Interested in building Multiplayer Games? (ugly form! :)
https://game.courses/bc - 2023 Game Dev Bootcamp
* This is an edited version (no cuts, just added the question callouts) - The original live stream is here - https://youtube.com/live/qyLcI5O9iUY
00:00 - Intro
00:30 - Marc Arrives
03:00 - #1 - Why do this at all if you are going to essentially walk back on what you rolled out a week later?
08:00 - #2 - Did you even bother to talk to customers before you rolled out your version from last week?
09:20 - #3 - Why didn’t you just go with a rev share model from the get go?
11:20 - #4 - Who is responsible for the policy and its decision to roll it out?
12:30 - #5 - Is it actually legal for you to change your TOS overnight?
14:30 - #6 - When will you share more details regarding all the other concerns and questions devs have had over the last week? You released a very short FAQ and there weren’t a lot of details in your letter
16:20 - #7 - How will you track which version of Unity developers are using?
17:20 - #8 - Who pays for the runtime fee or the rev share if your game is on Game Pass?
23:00 - #9 - How many customers have you already lost and how many more are you expecting to lose over this?
24:30 - #10 - So now you’ll be charging a revenue share and a seat license cost? How is that benefiting your users?
25:30 - #9.1 - How many customers have you already lost and how many more are you expecting to lose over this?
26:10 - #11 - If you could go back in time and re-do this from the start, what would you do differently?
27:45 - #12 - Is Unity in a bad place financially?
30:00 - #13 - Has the stagnation of the engine over the last several years been in part due to low revenue? Will this price change fix that?
32:20 - #14 - Can you talk about the stock distribution & selling complaints? I expect not but it has been a strange conspiracy thing online.
34:20 - #15 - David Hegalson posted on Facebook that he thought you fucked up. Did you not consult your Board before you decided to roll out this policy?
35:40 - #16 - How is Unity planning to regain the trust of its users after you changed TOS on them overnight?
38:30 - #17 - Why should users keep choosing Unity in the future?
40:20 - #18 - What happens to current Plus Users?
42:10 - #19 - How do you plan to better utilize feedback from trusted users, given we have obviously failed to do so over the years?
43:30 - #20 - Is Unity a "mobile game first" engine in the eyes of leadership? (It would be understandable for mobile to be a focus as, afaik, that's where most of the revenue comes)
46:00 - #21 - How is Unity going to legally ensure they can't retroactively change the TOS again?
47:00 - #22 - Can we get a deep technical explanation of how install-based tracking will work with all the exceptions circling right now (e.g.reinstalls)?
48:20 - #23 - Do you still think the runtime fee policy works?
52:30 - #24 - How do you plan to work with the community going forward when making big changes?
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Unity Create President answers 24 Questions | Q&A w/ Marc Whitten