Adding MONSTERS to my Indie Game | Devlog
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It's time to figure out how monsters are going to work in Farewell North, once and for all! In this devlog I'll share some of the challenges I've had incorporating stealth and monsters into my indie game, while maintaining a more casual gameplay experience.
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Credits:
- Farewell North Original Score by John Konsolakis: www.johnkonsolakis.eu
- Field Of View by Anthony Ledoux from NounProject.com
- Matrix by Jino from NounProject.com
- Hand by Minnie Pigeon from NounProject.com
Restore color to the desolate islands of Farewell North, an open world journey where you play as a collie traveling with his owner. Explore land and sea, uncover hidden paths, evade monsters, and free wildlife to bring color back to the world while revealing an emotional story about saying farewell.
Twitter: https://twitter.com/kylewbanks
Website and Email Newsletter: https://farewell-north.com
0:00 Intro
1:05 Monsters in Farewell North
1:30 How the monsters have evolved
3:05 Wishlist on Steam!
3:16 Preview of Island 3
4:40 Prototyping with existing functionality
5:10 Feedback and Changes
5:30 New Inspiration
5:55 Improved Direction
7:02 Goals for Monsters
7:38 Outro
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