Can We Turn A Boring Rock Into A Fun Game Mechanic?
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Welcome back to the Farewell North devlog! In this devlog we'll take a look at a boring rock in my indie game, and see if we can turn it into an interesting new gameplay mechanic through experimentation and a focus on narrative.
Credits:
š Farewell North Original Score by John Konsolakis: www.johnkonsolakis.eu
Game Overview:
Restore color to the desolate islands of Farewell North, an open world journey where you play as a collie traveling with his owner. Explore land and sea, uncover hidden paths, evade monsters, and free wildlife to bring color back to the world while revealing an emotional story about saying farewell.
Twitter: https://twitter.com/kylewbanks
Website and Email Newsletter: https://farewell-north.com
0:00 Start with a Boring Rock
0:22 Focus on Narrative
1:12 Idea for a New Mechanic
2:00 Refining the Idea
3:28 Integrating with Main Mechanics
4:18 Building Nuance
5:10 My Process
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Can We Turn A Boring Rock Into A Fun Game Mechanic?