Everything I Learned Releasing my First Game on Steam and Consoles

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The first 500 people to use my link will get a 1 month free trial of Skillshare premium! 👉 https://skl.sh/kylebanks11241 Support development on Patreon ❤️ https://patreon.com/kylebanks Get Farewell North on Steam, Nintendo Switch or Xbox 👉 https://farewell-north.com/links Join the Discord 👉 https://farewell-north.com/discord In this video I share some of the mistakes and lessons I learned throughout Farewell North's four years of development and the three months since release. I took the time this month to really reflect on the business, marketing, game design, playtesting and scope of the game, in order to see what I could learn and bring forward to my next projects, and I hope this video might help any aspiring game developers on their own journeys. I made a lot of mistakes and took quite a few suboptimal paths developing Farewell North, so it was honestly a bit of a struggle to condense it down to a ~20 minute video. 0:00 Four Years to Release 0:17 Know your Business 2:35 Porting to Consoles 3:40 Bundle your Game 4:18 Know your Game 8:08 Marketing your Game 11:08 Playtest your game 12:52 Mock Reviews 14:22 Scope your Game 16:34 Get Outside #devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers #steam #gamemarketing This video is sponsored by Skillshare.
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Everything I Learned Releasing my First Game on Steam and Consoles