Making SMARTER sheep for my indie game! | Devlog

https://www.youtube.com/watc...
Wishlist Farewell North on Steam šŸ‘‰ https://farewell-north.com/steam Join the Discord šŸ‘‰ https://farewell-north.com/discord Did you know sheep herding is a really important part of Farewell North? You'd be forgiven for not knowing... I don't talk about it very often because the sheep had been pretty daft until now. In this devlog I'll show you how I made them smarter with the Boids algorithm, improved the humans shepherding commands to make them much clearer, and show how I implemented a Route Mesh system in Unity to improve the directions she gives you as you play in more complex environments. Credits šŸ‘‰ Edited by @TheShelfman šŸ‘‰ Farewell North Original Score by John Konsolakis: www.johnkonsolakis.eu Game Overview: Restore color to the desolate islands of Farewell North, an open world journey where you play as a collie traveling with his owner. Explore land and sea, uncover hidden paths, evade monsters, and free wildlife to bring color back to the world while revealing an emotional story about saying farewell. Twitter: https://twitter.com/kylewbanks Website and Email Newsletter: https://farewell-north.com 0:00 Sheep Herding 0:22 Boids Algorithm 1:37 Shepherd Commands 2:26 Complex Environments 4:45 Next Time! #devlog #gamedev #gaming #videogames #indiedev #indiegame #unity #unity3d #madewithunity #indiegames #indiegamedev #gamers
Home
/
Indie Game Developers
/
Kyle Banks // Farewell North
/
Making SMARTER sheep for my indie game! | Devlog