How to make interesting Enemy AI for your Indie Game ( UE4 )
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Outro Music by: Gabe Miller
_ Chapters
0:00 - Intro
0:59 - Revamped Boar ?
1:40 - What I've Learned
3:07 - How Behavior Trees Work
5:28 - Why use Blackboards ?
6:36 - Enemy AI Component
7:48 - Going over the Boar's Full Behavior Tree
11:30 - Better Spline Movement
12:42 - Polishing Aspects
13:40 - Navigation issue
14:50 - Conclusion