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Fantasy Sword Speed Model in Maya LT
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Making a fantasy sword in Maya LT 2017 based on a loose sketch. Using the "Lazy Unwrapping" method. End result is in Unity3D Twitter: https://twitter.com/minionsart
MinionsArt
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14 days ago
Unity | I Added Grass Cutting to my Free Grass System
MinionsArt
5 months ago
Unity | How to make a Portal Decal Effect (VFX Breakdown)
MinionsArt
9 months ago
Unity | I made an even better Interactive Grass Shader + Tool
MinionsArt
a year ago
Recreating Wind Waker Style Lights in Unity
MinionsArt
a year ago
Dragon Head Speed Model
MinionsArt