Devlog 4: Our Indie Experience 2016-2020 + A Few Takeaways
https://www.youtube.com/watc...Nimoyd is not only a hopefully shiny game – it is also an indie story about two friends who are working on Nimoyd since 2016, with many prototypes. Before I quit freelancing and hired more people in Summer 2019, it was just the two of us, Jeffrey and me, for 3 years. Today with a small team we're getting closer to our release in 2021, of course, but it all started rather humble – with 2 friends working from their living room, long nights, and freelancing.
The Gamasutra blog post I mention in the video devlog
https://www.gamasutra.com/blogs/RafaelWawer/20201201/374477/Indie_History_of_Nimoyd_Two_Friends_and_Their_Search_for_that_Awesome_Whoa_Whoa_Game_Idea.php
Learn more about Nimoyd
http://discord.gg/nimoyd
http://nimoyd.com
http://twitter.com/nimoydgame
http://facebook.com/nimoyd
http://youtube.com/c/nimoyd
0:00 Intro
1:07 Non-Pixel, 2016
3:45 Even Cities
5:48 Pixel Art, 2017
7:25 Voxel Engine, Late 2018
10:35 Voxel Improvements, August 2019
12:10 Nimoyd Today, 2020
12:32 #1 You Are An Expert
13:28 #2 Aim High
14:19 #3 Caution About Procedural Demos
15:06 #4 Let Publishers Contact You
16:17 #5 Don't Be Afraid of Number of Games
19:55 #6 Just Focus on an Awesome Game