Devlog 4: Our Indie Experience 2016-2020 + A Few Takeaways

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Nimoyd is not only a hopefully shiny game – it is also an indie story about two friends who are working on Nimoyd since 2016, with many prototypes. Before I quit freelancing and hired more people in Summer 2019, it was just the two of us, Jeffrey and me, for 3 years. Today with a small team we're getting closer to our release in 2021, of course, but it all started rather humble – with 2 friends working from their living room, long nights, and freelancing. The Gamasutra blog post I mention in the video devlog https://www.gamasutra.com/blogs/RafaelWawer/20201201/374477/Indie_History_of_Nimoyd_Two_Friends_and_Their_Search_for_that_Awesome_Whoa_Whoa_Game_Idea.php Learn more about Nimoyd http://discord.gg/nimoyd http://nimoyd.com http://twitter.com/nimoydgame http://facebook.com/nimoyd http://youtube.com/c/nimoyd 0:00 Intro 1:07 Non-Pixel, 2016 3:45 Even Cities 5:48 Pixel Art, 2017 7:25 Voxel Engine, Late 2018 10:35 Voxel Improvements, August 2019 12:10 Nimoyd Today, 2020 12:32 #1 You Are An Expert 13:28 #2 Aim High 14:19 #3 Caution About Procedural Demos 15:06 #4 Let Publishers Contact You 16:17 #5 Don't Be Afraid of Number of Games 19:55 #6 Just Focus on an Awesome Game
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Devlog 4: Our Indie Experience 2016-2020 + A Few Takeaways