Add Juice, Polish and Functionality with Unity Event Handlers
https://www.youtube.com/watc...Double click, popup menus, dragging UI, dragging scene objects, or maybe an inventory system? All of these are SO MUCH easier to implement with the use of Unity's Event Handlers. They work with UI objects and scene game objects. Plus! They work with Unity's old or new input system. Examples used: IPointerEnter, IPointerExit, IPointerClick, IBeginDragHandler, IEndDragHandler, IDragHandler and more.
Video Links
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DoTween: https://assetstore.unity.com/packages/tools/visual-scripting/dotween-pro-32416?aid=1100lHSw
Supported Events Documentation: https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/SupportedEvents.html
Events/Actions Video: https://www.youtube.com/watch?v=UWMmib1RYFE
TaroDev DoTween: https://youtu.be/Y8cv-rF5j6c
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Other Links
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Timestamps
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0:00 Intro
0:51 Hover Popup Menu
13:06 Drag and Drop from UI
20:38 Double Click
25:24 Move Scene Objects
31:41 Dragging UI Objectcs
37:11 Inventory Basics (!!)
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Add Juice, Polish and Functionality with Unity Event Handlers