INDIE GAME DEVLOG - Part 3: Time to Animate!

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This is episode 3 of my indie game Devlog. While I revealed Sir Tyrion in the previous episode, this episode follows along with the development of movement controls like jumping, double jump, wall slide, running with the sword out, drawing, seathing and crouching. Not everything worked out perfectly, but as I made my way through that process the idea for Tyrion formed and I immediately proceeded to build and animate the character. What's to come? Episode 4 will show off basic in engine movement with Tyrion's finished animation. This Devlog is going to chronicle my journey into the world of game development and becoming an indie game developer. I am completely new to making games. Back in college I studied 3D game animation, but my skills took me into the world of 2D character animation. For this project I'm using Unreal Engine 5 and whatever tutorials I can find on the internet. The game itself will be a side scroller, platformer and dungeon crawler. I'm trying to pull of a 2.5D style, but we'll see where the journey will take this project. Any important links are down below. Do you want me to make a separate video on the creation of animations and giving a small tutorial series on how to approach run cycles etc.? Let me know in the comments. 00:00 - Intro 00:19 - Work with previous character continues 03:55 - Project Self Reflection and Future Goals 06:54 - Work Starts on Sir Tyrion, the Hero of the game USEFUL LINKS: Wall Sliding | https://youtu.be/HWWZWj6C7p4 Double Jumping | https://youtu.be/q_o2CrF_hOA Awesome Market Place for Assets and Games | https://itch.io/ LET'S CONNECT: Instagram | https://www.instagram.com/ouvio_art/ Twitch | https://www.twitch.tv/ouvio_ Discord | https://discord.gg/4W6azdbKgC Merch Store | https://ouvio.ca/
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INDIE GAME DEVLOG - Part 3: Time to Animate!