Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

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Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video. All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jakob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets — without ever leaving the engine. Watch the full Ninety Days showcase video: https://youtu.be/ca2ME4Wy0eM Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: https://www.youtube.com/playlist?list=PL5uQePynMSiJ687OW13gNSN5JEShvs72Z Read all about the Ninety Days project on our blog: https://quixel.com/blog/2022/5/12/ninety-days-in-unreal-engine-5?utm_source=youtube&utm_campaign=Tutorials&utm_medium=social&utm_content=Constructing%20Destroyed%20Assets%3A%20Creating%20%E2%80%98Ninety%20Days%E2%80%99%20in%20Unreal%20Engine%205 For more art from the Ninety Days project check out our Art Blast on ArtStation: https://magazine.artstation.com/2022/05/quixel-ninety-days-in-unreal-engine-5-art-blast/ ---------Links and references mentioned in this video ------- Livestream by Arran Langmead “Blockout and Asset Production in Unreal Engine 5” https://www.youtube.com/watch?v=R5TsbnW4fk8 Geometry Script live stream “Exploring Geometry Tools in UE5 | Inside Unreal” https://www.youtube.com/watch?v=apCSgAAkDTU World Partition documentation https://docs.unrealengine.com/5.0/en-US/world-partition-in-unreal-engine/ Level Instancing documentation https://docs.unrealengine.com/5.0/en-US/level-instancing-in-unreal-engine/ --------------- Creating ‘Ninety Days’ in Unreal Engine 5 Series Part 1: An Overview - https://youtu.be/qELcbxazq2g Part 2: Displacing Geometry - https://youtu.be/j-qXa-0fIxA Part 3: Destroying Buildings - https://youtu.be/TABymp8AzMY Part 4: Animating in Sequencer - https://youtu.be/IfjQli1P__Y --------------- #quixel #megascans #ninetydays #unrealengine #UE5
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Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5