Creating a 3D Environment From Scratch in Blender | Project Feline Devlog #27
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In this devlog episode, we'll be exploring the development process behind creation of my own custom 3-d environment models for my upcoming indie game—Project Feline! We'll be going through my entire pipeline, from concept to finish!
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Art Credits
Fan art by Ni-Ke
Fan art by Shmuck
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Broke For Free – Caught In The Beat, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
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Project Feline copyright © 2020 Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps. Project Feline™ uses Unreal® Engine. Unreal® and the Unreal® logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine copyright © 1998-2020 Epic Games, Inc. Facebook, the Facebook logo, Instagram and the Instagram logo are registered trademarks of Facebook, Inc. TWITCH, the TWITCH Logo, the Glitch Logo, and/or TWITCHTV are trademarks of Twitch Interactive, Inc. or its affiliates. Twitter and the Twitter logo are registered trademarks of Twitter, Inc.
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Creating a 3D Environment From Scratch in Blender | Project Feline Devlog #27