"Is It Good Enough?" - Surviving 3 Years of Solo Game Development | Project Feline Devlog #31
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Developing games sounds like a dream job, but it’s not all fun and games. This devlog episode explores some of the many hardships faced, be it practical or psychological, when working to ship your first game.
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DISCLAIMER: Project Feline is in pre-production at the time of recording. Gameplay footage may not represent the final product. For more information, visit the development roadmap: https://projectfeline.com/roadmap
Credits
Broke For Free – At The Count: https://freemusicarchive.org/music/Broke_For_Free/Slam_Funk/Broke_For_Free_-_Slam_Funk_-_07_At_The_Count, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Broke For Free – Night Owl: , licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Fascinating Earthbound Objects – Starlight: https://transient.bandcamp.com/track/starlight, licensed under CC BY-NC-SA 3.0: https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
Matthew Palaje & Raymond Cripps – Sky Jump: https://gamejolt.com/games/sky-jump/146639
Matthew Palaje, Raymond Cripps & Wenxin Lin – Super Rolla-Bird: https://matthewpalaje.itch.io/superrollabird
Featured fan artwork by TheEnsphere
Thumbnail featuring fan artwork by andrewmalique, edited by Raymond Cripps
Special thanks to Matt and Sanjay for keeping me sane through this ride
Copyright © 2021 Raymond Cripps. All rights reserved. Project Feline™ and the Project Feline™ logo are trademarks of Raymond Cripps. All other company and product names, marks and logos are trademarks of the companies with which they are associated.
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"Is It Good Enough?" - Surviving 3 Years of Solo Game Development | Project Feline Devlog #31