Making Music for My Indie Game | Project Feline Devlog #34

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Visit https://bit.ly/34tUrVS and save over 60% on Adobe Creative Cloud! ➤ Patreon: https://patreon.com/raymondcripps ➤ Twitch: https://twitch.tv/raymondcripps ➤ Subreddit: https://reddit.com/r/projectfeline ➤ Twitter: https://twitter.com/project_feline ➤ Instagram: https://instagram.com/project_feline ➤ Facebook: https://facebook.com/ProjectFelineOfficial Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clank. Composers like Hideki Naganuma, Tomoya Ohtani and David Bergeaud use a technique called "sampling" to build some of gaming's most memorable songs. I've adopted the same approach, and in this devlog we'll delve into one of the songs I made for Project Feline and break it down layer-by-layer in Logic Pro. Listen to the demo on SoundCloud: https://soundcloud.com/raymondcripps. Chapters: 0:00 Introduction 1:24 Conception & Genre 2:13 Track Groups Overview 2:55 Chords 5:09 Drums 10:23 Drum Sidechaining 11:45 Effects & Vocals 14:01 Melody 17:18 Pads 19:05 Rhythm & Arpeggiators 21:08 Bass 22:51 Final Mixdown 24:30 Conclusion Devlog series playlist: https://www.youtube.com/playlist?list=PLwv43wkNGxP26aMPNSDfbLVO_Vcx7IFHy Follow Gabi ➤ TikTok: https://tiktok.com/@gabifeline ➤ Twitter: https://twitter.com/GabiTheFeline ➤ Instagram: https://instagram.com/gabithefeline I'm Raymond Cripps, an indie game developer using Unreal Engine to make my first commercial game. Project Feline is an anime-inspired parkour adventure where players run on walls, grind on rails and use Gabi's momentum-based movement to traverse complex environments. This devlog series documents my journey towards creating my dream game from start to finish! ➤ Website: https://raymondcripps.com ➤ TikTok: https://tiktok.com/@raymondcripps ➤ Twitter: https://twitter.com/raymondafcripps ➤ Instagram: https://instagram.com/raymondafcripps ➤ Facebook: https://facebook.com/raymondafcripps PC Specs Operating System: Windows 10 (64-bit) Processor: Core i7-7700K @ 4.20 GHz Graphics: GeForce RTX 2070 8 GB VRAM Memory: 32 GB Equipment Monitor: LG UltraGear 27GL850-B with WALI Desk Mount GSM002 and BenQ ScreenBar Headphones: Beyerdynamic DT 770 Pro Keyboard: ROYAL KLUDGE RK84 - Black Brown Switch Mouse & Mouse Pad: Logitech G900 with Zambumon Deskpad Controller: Xbox Wireless Controller Graphics Tablet: Wacom Intuos Pro Small Microphone: Blue Yeti with Blue Radius Shock Mount & Blue Compass Boom Arm Camera: Logitech C922 Power Supply: CyberPower CP1300EPFCLCD External Storage: Western Digital My Book 4 TB Attributions Anenon – Embers and Ashes, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode BANNY – Fan artwork Broke For Free – At The Count, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Broke For Free – High School Snaps, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Konami Digital Entertainment – Elebits Naoyuki Sato & Michiru Yamane – Multiplayer Mode Naoyuki Sato & Michiru Yamane – Passing the Night (Story Mode Menu) Watch my other videos! Raymond Cripps – "Your Game Is Too Short" https://youtu.be/RvbeG8H19vs Raymond Cripps – Adding a Grind Mechanic to My Indie Game! https://youtu.be/YVk763Rfjd8 Raymond Cripps – "Is It Good Enough?" - Surviving 3 Years of Solo Game Development https://youtu.be/U3W9Yu6-qAY Raymond Cripps – Creating a 3D Anime Character in Blender (Part 1) https://youtu.be/iHoCMiUD5-Q Raymond Cripps – Modeling a 3D Anime Character in Blender (Part 2) https://youtu.be/fyZIWahSRBA Raymond Cripps – Texturing a 3D Anime Character in Blender (Part 3) https://youtu.be/7ENqECyQZuc Raymond Cripps – Creating an Anime Cel Shader in Blender (Part 4) https://youtu.be/E3zHGD8V2IY Raymond Cripps – The Weirdest Technique for Anime Cel Shading in Blender (Part 5) https://youtu.be/M-vcICwlI4w Raymond Cripps – Rigging My Anime Character With Blender & Rigify (Part 6) https://youtu.be/xwGNOiMBmNc Raymond Cripps – Making 3D Look Like Anime: 2 Weeks of Animation (Part 7) https://youtu.be/8ZaMM8pv_z0 Raymond Cripps – Porting My Anime Character From Blender to Unreal Engine (Part 8) https://youtu.be/n0OmH5b_JdI #indiegame #gamedev #devlog