"Your Game Is Too Short" | Project Feline Devlog #33

https://www.youtube.com/watc...
➤ Students & teachers save over 60% on Adobe Creative Cloud: https://bit.ly/34tUrVS ➤ Patreon: https://patreon.com/raymondcripps ➤ NEW BUILD: https://www.projectfeline.com ➤ Twitch: https://twitch.tv/raymondcripps ➤ Subreddit: https://reddit.com/r/projectfeline ➤ Discord: https://projectfeline.com/discord Designing a game with fast movement is hard. The faster the character moves, the faster they traverse through levels. Play-time is fleeting, and nobody wants to buy a game with only a few minutes' worth of content. But creating large enough maps to turn a few minutes of gameplay into a few hours is expensive, even triple-A studios struggle with building large enough maps for fast-paced games. So how will I, an solo indie dev working on a movement-based game, turn my prototype into a complete game experience that lasts for at least a couple of hours? In this devlog, we dive into my level design process and explore how to tackle this challenge. Like and subscribe for more videos on indie game development! Subscribe to the clips channel for livestream highlights: https://www.youtube.com/channel/UCqXHoG0huxE9E-gru-NcSPw Follow Project Feline ➤ Website: https://projectfeline.com ➤ TikTok: https://tiktok.com/@projectfeline ➤ Twitter: https://twitter.com/project_feline ➤ Instagram: https://instagram.com/project_feline ➤ Facebook: https://facebook.com/ProjectFelineOfficial Follow Gabi ➤ TikTok: https://tiktok.com/@gabifeline ➤ Twitter: https://twitter.com/GabiTheFeline ➤ Instagram: https://instagram.com/gabithefeline Follow Raymond ➤ Website: https://raymondcripps.com ➤ TikTok: https://tiktok.com/@raymondcripps ➤ Twitter: https://twitter.com/raymondafcripps ➤ Instagram: https://instagram.com/raymondafcripps ➤ Facebook: https://facebook.com/raymondafcripps I'm an indie game developer working on my first commercial game, Project Feline, an anime catgirl parkour adventure. Run on walls, grind on rails and use Gabi's momentum-based movement to traverse complex environments. This devlog documents my journey towards creating my dream game from start to finish! Chapters 0:00 Introduction 1:13 Ad 1:38 Recap 2:03 Introducing Calder's mission 3:02 Level design challenges 4:45 Letting story inspire design 6:26 Designing Calder's mission 8:51 Level mechanics 13:21 Conclusion PC Specs Operating System: Windows 10 (64-bit) Processor: Core i7-7700K @ 4.20 GHz Graphics: GeForce RTX 2070 8 GB Memory: 32 GB Equipment Monitor: LG UltraGear 27GL850-B with WALI Desk Mount GSM002 and BenQ ScreenBar Headphones: Beyerdynamic DT 770 Pro Keyboard: ROYAL KLUDGE RK84 - Black Brown Switch Mouse & Mouse Pad: Logitech G900 with Zambumon Deskpad Controller: Xbox Wireless Controller Graphics Tablet: Wacom Intuos Pro Small Microphone: Blue Yeti with Blue Radius Shock Mount & Blue Compass Boom Arm Camera: Logitech C922 Power Supply: CyberPower CP1300EPFCLCD Credits Anenon – Embers and Ashes, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Anenon – Kosmiche Slop, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Broke For Free – Caught In The Beat, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Broke For Free – At The Count, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Broke For Free – Only Instrumental, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Chris Zabriskie – Readers! Do You Read?, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode CoMix Wave Films – Your Name Crean – I visited real life locations from Kimi no Na wa. — seichi junrei (Tokyo side): https://medium.com/@crean/i-visited-real-life-locations-from-kimi-no-na-wa-seichi-junrei-tokyo-side-aad24e0646c Crowbcat – Todd and the sweet little lies: https://www.youtube.com/watch?v=hFcLyDb6niA Cutside – Secret Of 3rd Planet, licensed under CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode Dekogon Studios – Construction Site VOL. 1 - Supply and Meterial Props: https://www.unrealengine.com/marketplace/product/construction-site-vol-1-supply-and-material-props DICE – Mirror’s Edge Digital Extremes – Warframe Naughty Dog – The Last of Us Remastered Peyruis – Luv (ft. Anna Zitnikova), licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode Respawn Entertainment – Titanfall 2 Sonic Team – Sonic Generations SUMFX – Chameleon Post Process: https://www.unrealengine.com/marketplace/product/chameleon Featured fan artwork by pablito #indiegame #gamedev #devlog