"Your Game Is Too Short" | Project Feline Devlog #33
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Designing a game with fast movement is hard. The faster the character moves, the faster they traverse through levels. Play-time is fleeting, and nobody wants to buy a game with only a few minutes' worth of content. But creating large enough maps to turn a few minutes of gameplay into a few hours is expensive, even triple-A studios struggle with building large enough maps for fast-paced games. So how will I, an solo indie dev working on a movement-based game, turn my prototype into a complete game experience that lasts for at least a couple of hours? In this devlog, we dive into my level design process and explore how to tackle this challenge.
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I'm an indie game developer working on my first commercial game, Project Feline, an anime catgirl parkour adventure. Run on walls, grind on rails and use Gabi's momentum-based movement to traverse complex environments. This devlog documents my journey towards creating my dream game from start to finish!
Chapters
0:00 Introduction
1:13 Ad
1:38 Recap
2:03 Introducing Calder's mission
3:02 Level design challenges
4:45 Letting story inspire design
6:26 Designing Calder's mission
8:51 Level mechanics
13:21 Conclusion
PC Specs
Operating System: Windows 10 (64-bit)
Processor: Core i7-7700K @ 4.20 GHz
Graphics: GeForce RTX 2070 8 GB
Memory: 32 GB
Equipment
Monitor: LG UltraGear 27GL850-B with WALI Desk Mount GSM002 and BenQ ScreenBar
Headphones: Beyerdynamic DT 770 Pro
Keyboard: ROYAL KLUDGE RK84 - Black Brown Switch
Mouse & Mouse Pad: Logitech G900 with Zambumon Deskpad
Controller: Xbox Wireless Controller
Graphics Tablet: Wacom Intuos Pro Small
Microphone: Blue Yeti with Blue Radius Shock Mount & Blue Compass Boom Arm
Camera: Logitech C922
Power Supply: CyberPower CP1300EPFCLCD
Credits
Anenon – Embers and Ashes, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Anenon – Kosmiche Slop, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Broke For Free – Caught In The Beat, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Broke For Free – At The Count, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Broke For Free – Only Instrumental, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Chris Zabriskie – Readers! Do You Read?, licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
CoMix Wave Films – Your Name
Crean – I visited real life locations from Kimi no Na wa. — seichi junrei (Tokyo side): https://medium.com/@crean/i-visited-real-life-locations-from-kimi-no-na-wa-seichi-junrei-tokyo-side-aad24e0646c
Crowbcat – Todd and the sweet little lies: https://www.youtube.com/watch?v=hFcLyDb6niA
Cutside – Secret Of 3rd Planet, licensed under CC BY-NC-SA 4.0: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
Dekogon Studios – Construction Site VOL. 1 - Supply and Meterial Props: https://www.unrealengine.com/marketplace/product/construction-site-vol-1-supply-and-material-props
DICE – Mirror’s Edge
Digital Extremes – Warframe
Naughty Dog – The Last of Us Remastered
Peyruis – Luv (ft. Anna Zitnikova), licensed under CC BY 3.0: https://creativecommons.org/licenses/by/3.0/legalcode
Respawn Entertainment – Titanfall 2
Sonic Team – Sonic Generations
SUMFX – Chameleon Post Process: https://www.unrealengine.com/marketplace/product/chameleon
Featured fan artwork by pablito
#indiegame #gamedev #devlog