Why We Designed An Open World Monster Catcher Game (Devlog)

https://www.youtube.com/watc...
After 3 years, let's tackle the overarching question...why did we make an open world monster catcher rpg? To try everything Brilliant has to offer—free—for a full 30 days, visit http://brilliant.org/ReeceGeofroy/ The first 200 of you will get 20% off Brilliant’s annual premium subscription. WISHLIST MONSTER TRIBE on Steam: https://store.steampowered.com/app/1515330/Monster_Tribe/ SOCIAL LINKS Discord Server: https://discord.com/invite/dRDqVEA Twitter: https://twitter.com/ReeceGeofroy​ Instagram: https://www.instagram.com/reece_geofroy/​ Pokémon meets Zelda Breath of the Wild in this entirely new adventure being developed. Catch monsters, level up from battling, collect rare resources, and explore vastly different landscapes in this open-world monster catcher experience! Monster Tribe's Cool Features: - Turn-Based Team Combat - Dungeon Crawler Elements - Collectible Monsters - Open-World Exploration - 2 Player VS Mode - Leveling Up, Morphing, and Modifying Creatures In this devlog we revisit the fundamental ideas of why we started developing an open world monster catcher rpg in the first place! Why a monster catcher game could benefit from such a unique gameplay aspect, and how we made it all work together as a cohesive mechanic! MONSTER TRIBE DEVLOG RECOMMENDATIONS: How I Designed the Perfect Open World for my Dream RPG Game - Monster Tribe Devlog https://youtu.be/ig8d82g-3CA HOW I MADE Over $50,000 in 1 Year of Full-Time Game Development https://youtu.be/b2ag1vuc18g They DESTROYED my Open World RPG Game! (Dream Game Devlog) https://youtu.be/0XCWmsK0HkU GAMEDEV CONTENT From My Friends: Barji - I Turned Manhunt Into a Multiplayer Game! https://youtu.be/HgrFyitP4bo Codeer - I Made a Game About a Flying Squirrel - Devlog https://youtu.be/qzTVIF1EuXQ Mental Checkpoint - Dumb Things I Did During My Game Dev Journey https://youtu.be/tjTGGgj8M2w This video was sponsored by Brilliant #MonsterTribe​​ #devlog​​​ #gamedev​​ #indiedev​ #pixelart​​ #gamemaker​​ #gamedevelopment​ #gaming
Home
/
Indie Game Developers
/
Reece Geofroy
/
Why We Designed An Open World Monster Catcher Game (Devlog)