FULL SCREEN FX in Unity (and how to trigger with code) | Unity Tutorial
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In this 2D Unity tutorial, we'll use Shader Graph to create some really nice full screen effects for your game. There are some new options built into Unity that now make this easier than ever, and since I don't want to leave you hanging, I'll show you how to trigger the effect with code at the end as well.
We'll work with a nice "player damaged" effect at first, but we'll create some ful variations as well to show you how easy it is to create shader effects using Shader Graph.
Unity docs on full screen renderer feature:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/renderer-features/renderer-feature-full-screen-pass.html
Link to Download our 2D Asset Pack:
https://veilofmaia.com/tutorial-asset-pack/
Contents of This Video: ------------------------------------------
00:00 - Introduction
00:16 - Getting the basics of our full screen shader setup
03:09 - Finishing our Damage Shader
05:33 - Creating a Frost Shader
06:14 - Creating a Weird Magic Shader Thing
07:37 - Controlling the full screen effect with code
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FULL SCREEN FX in Unity (and how to trigger with code) | Unity Tutorial