Game Over: How We Flopped Hard Trying to Make a Game in Just 90 Days | 3 Key Takeaways
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We attempted to create a full commercial game in just 90 days. But here's the twist – we failed, and we're not afraid to admit it!
Learn from our failures as we share the three crucial lessons we learned from the challenges we faced.
Failure is just another stepping stone toward success.
We are more determined than ever to deliver a game that we're proud of, despite this set back, so come check out what went wrong and how we plan to move forward with our upcoming Steam release -- Samurado.
If you're new to our channel, we're Brandon & Nikki from Sasquatch B Studios. We sold our house to start our game studio, and work full time on building our business and making our games, Veil of Maia & Samurado.
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**Recommended reading**
Book: Level Up! The Guide to Great Video Game Design
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Book: Atomic Habits
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Equipment: We've been asked what we use, so here it is:
Microphone: Blue Yeti
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RGB Lights:
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Keylight: (Note: We use 2 of these for our lighting setup)
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Music from #Uppbeat (free for Creators!):
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Game Over: How We Flopped Hard Trying to Make a Game in Just 90 Days | 3 Key Takeaways