Layer Specific Blur... in 2D!! | Unity Tutorial
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In this 2D Unity tutorial, I'll first show you, with shadergraph, how to create a simple sprite blur shader, to be used on your character or other assets.
Then, we'll take that shader and modify it so that you can apply this blur as a sort of "overlay" on top of any layer in your scene!
This works in URP, with the 2D Renderer.
Link to Download the 2D Asset Pack seen in this tutorial:
https://veilofmaia.com/tutorial-asset-pack/
Contents of This Video: ------------------------------------------
00:00 - Intro
00:27 - Setting Up the Sprite Blur Shader
04:21 - Setting Up The Environment Blur Shader
06:16 - Getting the Camera Sorting Layer Texture Working
07:04 - Getting the Environment Blur to Work Only on Certain Layers
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