Let's Make the BEST Knockback Function With COMBINED FORCES | Unity Tutorial
https://www.youtube.com/watc...By the end of this Unity tutorial, we will have created a smooth and consistent knockback that:
- Works with Physics/Rigidbody2D Controller
- Knocks back the player in ANY direction
- Adds an (Optional) Constant Force
- Takes Movement Input (Optional) into Account
- Has Easy Acceleration Control using AnimationCurves
This is a GREAT knockback function that I created for our commercial game, Veil of Maia, and I wanted to share it with all of you.
I cover a lot here, so we're going to make this fast!
Link to Download the 2D Asset Pack seen in this tutorial:
https://veilofmaia.com/tutorial-asset-pack/
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Credits-----------------------------------------------------
Unity FixedUpdate Documentation Pic:
https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html
Contents of This Video: ------------------------------------------
00:00 - Intro + Scene Explanation
00:55 - Explaining How the Knockback Will Work
02:00 - Setting Up the Knockback Script and Timer Functionality
04:39 - Combining Forces and Finishing the Knockback Method
06:38 - Adding Checks in Movement so There are No Conflicts
07:51 - Creating a Method to Call the Coroutine
08:53 - How to Pass In the Hit Direction
10:13 - Passing In the Input and Testing the Knockback
11:59 - Control the Knockback Acceleration with an AnimationCurve
Who We Are-------------------------------------
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Let's Make the BEST Knockback Function With COMBINED FORCES | Unity Tutorial