A chill Level Art Vlog

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#devlog #FeedAllMonsters #gamedev Heya! Here is an Update on Feed All Monsters! Over the winter months we have been working on finishing the Level Art for the games 200 Levels. I edited a lot of footage down into a chill devlog to share some of our process. This is not really meant as a tutorial, since our workflow is very specific to the kind of game we're making, but maybe you learned something new about Tiled or game art. (Or how to NOT arrange your tileset :'D) WHISHLIST THE GAME HERE (please): https://store.steampowered.com/app/1597720/Feed_All_Monsters/ 0:00 Intro 0:37 I hurt my drawing hand 1:02 Introducing our workflow 1:43 The first Levels 2:39 Adapting our workflow 4:14 Adding some assets to the levels 6:19 Setting 4: The Oasis 11:31 Setting5: The Autumn Forrest 14:45 Color Grading 16:00 End ▶ Reach out on Social Media! //For Gamedev Updates Itch.io: https://dui.itch.io/ Twitter: https://twitter.com/DuAndIGames Web: https://duandigames.com //For personal and Art Updates Web: https://simonemaendl.com Twitter: https://twitter.com/simonemaendl Instagram: https://instagram.com/simonemaendl/ ▶ Equipment/ Software //Gamemaking Gamemaker 2.0, Adobe Photoshop, Audacity //Film-Equipment Cannon EOS 750D, //Video Editing Adobe Premiere