My workflow for making A LOT of game graphics

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#gamedev #FeedAllMonsters #devlog I finally finished the bigges chunk of illustrations that we need for our game Feed All Monsters! I tried to show some of the tips and tricks that I use for making them in this video. Hopefully there is something in here that you can use for your project as well :) If you haven't please drop us a whishlist on the games steam page: https://store.steampowered.com/app/1597720/Feed_All_Monsters/ ▶ Reach out on Social Media! //For Gamedev Updates Itch.io: https://dui.itch.io/ Twitter: https://twitter.com/DuAndIGames Web: https://duandigames.com //For personal and Art Updates Web: https://simonemaendl.com Twitter: https://twitter.com/simonemaendl Instagram: https://instagram.com/simonemaendl/ Timestamps: 0:00 Intro 1:04 Sketching the first 12 Monsters 4:21 Sketching the rest 5:38 VECTORIZING TIME WITH JOSEF (yeah) 5:50 Sketching the Boss Monsters 10:16 Rendering the Slime 12:31 Rendering the Piggeh 14:32 Rendering all of Setting 1 15:48 Drawing Montage! 18:38 We need Food to feed all mosnters 21:47 Rendering the Food :3 24:06 End ▶ Equipment/ Software //Gamemaking Gamemaker 2.0, Adobe Photoshop, Audacity //Film-Equipment Cannon EOS 750D, //Video Editing Adobe Premiere
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My workflow for making A LOT of game graphics