Adding Behaviour Trees and Gameplay Improvements - Living The Deal Devlog #13

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Welcome to the video blog covering the development of Living The Deal! This episode explores a number of different updates made to the game over the past month. Including designing a new Behaviour Tree tool for the Battle System, and various other improvements made to some of the core gameplay such as a Bills System, Morning Ceremony, Hero Modal Window and adding Hats to the character creator. Living The Deal is a Business Management Role-Playing Game. Rise from a nobody who's drowning in debt into a prolific deal-making negotiator as you navigate the lucrative trading world of Cedarwood City. Be sure to manage your time effectively by balancing your work-life and well-being in order to survive. Explore the city, meet a variety of characters and learn their stories. After all, in a ruthless city like Cedarwood, you can never have too many friends. You can learn more at http://www.livingthedeal.com Wishlist the game on Steam: http://www.livingthedeal.com/buy Follow updates about the game on Twitter: http://twitter.com/livingthedeal Join the Discord: http://discord.gg/uNeCZB4 Don't forget to subscribe and follow the blog for more updates! http://www.skatanicstudios.co.uk/blog/
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Adding Behaviour Trees and Gameplay Improvements - Living The Deal Devlog #13