Getting our GAME on STEAM | DevLog

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We're excited to announce that our STEAM page is now live for Par for the Dungeon! This week we're going to be skipping ahead in the timeline a little bit to showcase how we put together and assemble the assets necessary to get your game on Steam. This is a fun look at some behind the scenes of how changing the camera angle in the game can cause some interesting and unexpected issues. WISHLIST - Par for the Dungeon on STEAM: https://store.steampowered.com/app/2479970/Par_for_the_Dungeon/ Check out our last game Farm Punks: Apple - https://apps.apple.com/ca/app/farm-punks/id1458777984 Google Play Store - https://play.google.com/store/apps/details?id=com.noodlecake.farmpunks Contents of this Video 00:00 - Introduction 00:30 - Steam Page is Live! 01:15 - Creative Storyboard Process 04:03 - Gameplay Trailer - Rough Cut 05:05 - Capturing Trailer Shots 08:23 - In-Engine Capture Setup 10:06 - Final Gameplay Trailer 11:16 - Thanks for Wishlisting #gamedev #indiegame #unity3d #madewithunity #indiedev #unity2d #gamedevelopment #unity #sleepinggiant #golf #rpg #gaming #devlog #steam #steamgame #gametrailers
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Getting our GAME on STEAM | DevLog