SlugGlove Game Development Portfolio
https://www.youtube.com/watc...SlugGlove Game Development Portfolio
Everything was made within Unity, Blender (for animations and models), Photoshop and Clip Studio Paint (for sprites). Coded using C#
Music is Stickerbush Symphony (In-Game Version) by SiIvaGunner
0:00 2D gameplay and speed based movement
0:11 Action game attack strings, enemy knockback and juggling
0:22 movement fps gameplay and grind rails
0:33 procedural mystery dungeon generator
0:37 ropes without the use of physics, created in a 3D space
0:49 use of vehicles with wheel based physics in a fps game
1:12 2D platforming along curves surfaces, 2D ropes
1:22 2D enemy designs and enemy AI
1:28 projectile collision effects based on information of objects (dirt, metal, flesh ect)
1:40 2D water and swimming movement
1:47 multiple 3D character controlled simultaneously
1:59 system to control 100+ characters simultaneously
2:17 2D sprite work and 2D lighting
2:22 2D character without physics running on small planet
2:27 2D wall climbing and rope movement
2:38 FPS weapon pickup and weapon throwing
2:53 2D acrobatic pole movement
3:02 2D speed based platformer movement
3:10 procedurally animated body recoil
3:24 3D swimming movement and camera effect
3:32 procedural blinking and face animations
3:38 3D bob-omb physics and particle effect
3:42 2D enemy AI and projectile logic and tracking
3:48 3D wall running
3:57 3D BOTW wall climbing and climbing over animated objects