How to Make a Metroidvania/Platformer | Playdate SDK Tutorial

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In this video, I go step by step in teaching you how to make a metrodivania/platformer game similar to my game "The King's Dungeon" for the Playdate SDK using Lua. - Github Repo for this project: https://github.com/SquidGodDev/MetroidvaniaTutorial - LDtk: https://ldtk.io/ - Playdate LDtk Importer Library: https://github.com/NicMagnier/PlaydateLDtkImporter/ - Animated Sprite Library: https://github.com/Whitebrim/AnimatedSprite - Diff Checker: https://www.diffchecker.com/ This is an intermediate/advanced tutorial. Some recommended resources before watching this video: *No experience programming* - Learn to Program for Playdate Game Dev! Part 1/2: https://youtu.be/C4o7n0LNQhA - The Beginner's Guide to Lua for Game Development: Getting Started From Zero: https://squidgod.itch.io/lua-for-game-development *Playdate environment not yet set up* - Getting Started with the Playdate SDK: Setup and Basics: https://youtu.be/J0ufxinp7No *New to Playdate development* - Everything About Playdate SDK Collisions in 7 Minutes: https://youtu.be/27vCPiwgWzQ - Everything You Need to Know About Sprites in the Playdate SDK: https://youtu.be/8OCebUVKlb4 - Object Oriented Programming for the Playdate SDK: https://youtu.be/e9x6DsWk-IU Get the game this tutorial was based off of: https://squidgod.itch.io/the-kings-dungeon Get access to that games source code and support the channel: https://www.patreon.com/squidgoddev Join my Discord!: https://discord.gg/kDM8RU4aFt Follow me on Twitter to see sneak peeks/updates!: https://twitter.com/SquidGodDev Timestamps: 0:00 - Intro 0:45 - Suggested Resources 1:40 - Required Setup 3:05 - Creating LDtk World 6:38 - Adding Libraries 7:52 - Setting Up Main File 8:27 - Creating Game Scene/Loading Level 14:22 - Creating Player Controller (Initialization) 21:00 - Player Update Loop 22:05 - Handle State 23:13 - Handle Movement and Collisions 26:02 - Input Handlers 27:38 - State Transitions 29:02 - Apply Gravity 29:43 - Spawning Player 31:22 - Flipping Player Image 32:18 - Jumping 34:43 - Fixing Run/Jump Issues 39:02 - Double Jump/Dash 44:58 - Moving Between Rooms 50:09 - Spike 54:25 - Spikeball 58:10 - Handle Player Hitting Hazard 1:01:54 - Spawn Hazards 1:03:19 - Ability Pickups 1:08:04 - Handle Player Picking Up Ability 1:09:17 - Remove Pickup Permanently 1:10:30 - Jump Buffer 1:12:54 - Improve Playdate Load Performance 1:15:13 - Caveats
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How to Make a Metroidvania/Platformer | Playdate SDK Tutorial