Making a low poly game in under 48 hours! - Ludum Dare 48 | Indie Game Devlog
https://www.youtube.com/watc...I took a quick break from working on my main game to take part in Ludum Dare 48.
This video is a bit different to my previous ones, so let me know what you think in the comments. :)
Links:
- Ludum Dare Entry: https://ldjam.com/events/ludum-dare/48/fish-for-meaning
- Web version: https://stevejstone.itch.io/fish-for-meaning
- Source: https://gitlab.com/steve.jstone/ludum-dare-48
Tools:
- Unity 3D
- Blender
- Affinity Designer
- SFXR (Sound): https://sfxr.me/
- Bosca Ceoil (Music): https://boscaceoil.net/
- Lospec Palette List: https://lospec.com/palette-list
#indiedev #gamedev #madewithunity #ldjam #ludumdare48
=== Music for this video ===
Chill Day and Overjoyed by Lakey Inspired
Home
/
Indie Game Developers/
Steve Johnstone/
Making a low poly game in under 48 hours! - Ludum Dare 48 | Indie Game Devlog