Server Saving System Unity Tutorial | Making HayDay
https://www.youtube.com/watc...An easy server saving system that allows visiting other players' farms in the game using LootLocker - a game backend tool. It is also for saving the player's progress on the server side.
Get LootLocker for free right now - https://www.lootlocker.com/?utm_source=youtube&utm_medium=influencer&utm_campaign=tamara
Support me on Patreon and get the source code and project files - https://www.patreon.com/tamara_makes_games
⏱️ Timestamps ⏱️
0:00 What this video is about
0:56 LootLocker introduction
1:52 How this works
2:49 Setting up LootLocker
4:17 UI
5:09 Coding
13:05 Connecting things
14:48 Testing
15:47 Outro
📚Useful resources📚
Timed Events tutorial - https://youtu.be/pTZfdXsNO1U
Grid Building System - https://youtu.be/gFpmJtO0NT4
How to make an isometric game - https://youtu.be/XeqKQBIa43g
About my HayDay series
This is a series of tutorials over the course of which you will make a game like HayDay. In it, I will cover the basic mechanics like Farming, Building, Feeding, Baking etc. that you can see in the game. The game is going to be set up in Unity 2D with an isometric view. You can expand this game further by adding more items, animals and characters.
You can find all episodes here - https://youtube.com/playlist?list=PL0FALXGqi7wIbQRN1u-D-gu0CjIU4xVmj
About HayDay
Hay Day is a freemium mobile farming game developed and published by Supercell. The player's uncle is unable to take care of his farm anymore, so he hands over the responsibility of caring for the farm to the player. By selling crops/products, the player earns coins which can be used to buy production buildings, pets and decoration items. By doing so, they also earn experience points (XP), with which they level up.
Players form into small "neighborhoods", in which the members can assist each other when in need and can also chat with one another. Players can also trade their goods with other friends or neighbors from the neighborhood.
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