100 Hours Of Graphics Programming

https://www.youtube.com/watc...
Graphics programming is freaking hard! Voxel engine, water/wind shaders, landscape height map generation, scene transitions, are just a few of the things I've made with it so far. If you want to build a car, it might help to reinvent the wheel sometimes to fully understand it on a deeper level. All projects I've highlighted in this video was written with Rust + various libraries! The water + landscape + wind project I made specifically for this video using Rust and wgpu. It's hard to quantify but rest assured, I've spent more than 100 hours trying to learn this skill. Want to support me? Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur Credits: Music Moon And Star by Wintergatan Build Tracks Music Valentine by Wintergatan Music The Rocket by Wintergatan Music Sommarfågel by Wintergatan Music Non-Euclidian Geometry by Punch deck Music Brazilian Street Fight by Punch deck Wintergatan link: https://wintergatan.net/ License can be found on website Punch deck link: https://soundcloud.com/punch-deck Punch deck license: https://creativecommons.org/licenses/by/3.0/
Home
/
Indie Game Developers
/
Tantan
/
100 Hours Of Graphics Programming