Bevy & Rust Star Wars Scene - How it Works

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BEVY and RUST + Star Wars = epic. This is a code breakdown / walk through of this project I built in 1 hour using Bevy and Rust. Everything from laser shooting walkers + xwing to procedual world generation to heightmap rendering shader. PROJECT SOURCE CODE: https://github.com/TanTanDev/not_star_wars.git VIDEO OF ME BUILDING THIS PROJECT in 1 hour no commentary: https://youtu.be/poyTZE8exb0?feature=shared MILESTONE TIMESTAMPS: 0:00 what we building 0:30 lasers 3:07 procedural generation 5:23 terrain shader 6:58 vertex shader: heightmap 7:35 fragment shader: texturing 8:25 walker + cliff movement 8:43 bevy settings 9:08 project secrets exposed My discord group: https://discord.gg/9P8QSYf Want to support me? ⁍ Patreon: https://patreon.com/Tantandev ⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur #gamedev #rustlang #bevyengine
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Bevy & Rust Star Wars Scene - How it Works