one month voxel game development

https://www.youtube.com/watc...
I spent a full month working on my voxel game. From an average world generator to one that now supports, block types, biomes, spawning trees. I'm developing this game using the rust programming language and a game engine / framework called Bevy. My discord group: https://discord.gg/9P8QSYf Want to support me? XMR: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur Resources (The tech I'm using)! Bevy game engine: https://bevyengine.org/ benchmarking: https://github.com/bheisler/criterion.rs other rust libraries, that I recommend: Graphics rendering api: https://wgpu.rs/ multithreading: https://github.com/zesterer/lagoon profiling: https://crates.io/crates/profiling, using Optick feature My other game framework of choice: https://github.com/not-fl3/macroquad credits: Music Music To Wear Fingerless Gloves To by Punch deck Punch deck link: https://soundcloud.com/punch-deck Punch deck license: https://creativecommons.org/licenses/by/3.0/
Tantan likes to make games. He's super cool and totally didn't write this himself.
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