programming STAR WARS, with RUST & BEVY - no commentary
https://www.youtube.com/watc...ASMR programming star wars inspired "game" made with BEVY and RUST, no commentary. Lasers, walkers, xwing, a stunning fog ridden desert landscape.
I wanted to showcase cool projects you can make with Bevy and Rust, I edited away long time of mistakes so you don't have to suffer through that in a 3 hour video :P
PROJECT SOURCE CODE:
https://github.com/TanTanDev/not_star_wars.git
MILESTONE TIMESTAMPS:
0:00 result preview
0:10 project start
3:00 3d models
5:16 walker animation
8:32 camera axis
9:57 camera zoomies
12:33 pink landscape
19:18 landscape shader
21:24 landscape live tweaking
22:43 landscape movement
29:05 move with landscape
30:31 spawn walkers
32:45 walker randomized positions
35:00 FOG (bloom comes later, forgot camera hdr= true)
36:29 "lush" desert landscape
37:11 BLOOM
46:15 CHRISTMAS TREE ORNAMENTS
48:46 LASERS goes prrrrrr
53:10 plane movement
55:48 RESULT
FAQ:
HOW DOES LASERS SPAWN? The 3D models have empty objects named "laser_x", which my code identifies via name.contains("laser").
text editor: Helix
operating system: linux - PopOS
My discord group:
https://discord.gg/9P8QSYf
Want to support me?
⁍ Patreon: https://patreon.com/Tantandev
⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
#gamedev #rustlang #bevyengine