programming STAR WARS, with RUST & BEVY - no commentary

https://www.youtube.com/watc...
ASMR programming star wars inspired "game" made with BEVY and RUST, no commentary. Lasers, walkers, xwing, a stunning fog ridden desert landscape. I wanted to showcase cool projects you can make with Bevy and Rust, I edited away long time of mistakes so you don't have to suffer through that in a 3 hour video :P PROJECT SOURCE CODE: https://github.com/TanTanDev/not_star_wars.git MILESTONE TIMESTAMPS: 0:00 result preview 0:10 project start 3:00 3d models 5:16 walker animation 8:32 camera axis 9:57 camera zoomies 12:33 pink landscape 19:18 landscape shader 21:24 landscape live tweaking 22:43 landscape movement 29:05 move with landscape 30:31 spawn walkers 32:45 walker randomized positions 35:00 FOG (bloom comes later, forgot camera hdr= true) 36:29 "lush" desert landscape 37:11 BLOOM 46:15 CHRISTMAS TREE ORNAMENTS 48:46 LASERS goes prrrrrr 53:10 plane movement 55:48 RESULT FAQ: HOW DOES LASERS SPAWN? The 3D models have empty objects named "laser_x", which my code identifies via name.contains("laser"). text editor: Helix operating system: linux - PopOS My discord group: https://discord.gg/9P8QSYf Want to support me? ⁍ Patreon: https://patreon.com/Tantandev ⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur #gamedev #rustlang #bevyengine
Home
/
Indie Game Developers
/
Tantan
/
programming STAR WARS, with RUST & BEVY - no commentary