Rust multi-threading code review
https://www.youtube.com/watc...my 3d cellular automata simulation written in rust with multi threading was sub-optimal. Using benchmarks with criterion and the help from my community, I learnt what the bottlenecks of this application are.
Today I share the journey I went through to optimize my multi-threading code!
Let's talk about the code... ;)
original video 3D cellular automata video:
https://youtu.be/63qlEpO73C4
3D Cellular automata project links:
Source code: https://github.com/TanTanDev/3d_celluar_automata
IsseW gpu implementation: https://github.com/IsseW/cas
Dstaatz atomics implementation: https://github.com/dstaatz/3d_celluar_automata/blob/multithread/src/cells_multithreaded_v2.rs
BENCHMARKS I made for this video:
https://github.com/TanTanDev/cellular_automata_video_benchmarks.git
My discord group:
https://discord.gg/9P8QSYf
Want to support me?
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Credits:
Music Prototype by Wintergatan Build Tracks
Music Valentine by Wintergatan
Music The Rocket by Wintergatan
Music Non-Euclidian Geometry by Punch deck
Music Brazilian Street Fight by Punch deck
Music See The Light by Punch deck
Wintergatan link: https://wintergatan.net/
License can be found on website
Punch deck link: https://soundcloud.com/punch-deck
Punch deck license: https://creativecommons.org/licenses/by/3.0/
#rust #multithreading #review