These 2 game genres should not work together

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Tower defence + typing game, a game genre combination that on paper doesn't sound like they would work together, yet somehow they do. WELCOME TO MY NEW DEVLOG, a week of programming with Rust and Bevy, and this is the result. Hope you like it :) My discord group: https://discord.gg/9P8QSYf Want to support me? ā Patreon: https://patreon.com/Tantandev ā Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur Resources: (The tech I'm using for my larger voxel game project) bevy game engine: https://bevyengine.org/ game_stat: https://github.com/TanTanDev/game_stat physics (3D and 2D): https://github.com/dimforge/rapier inspector ui (runtime tweaking): https://github.com/jakobhellermann/bevy-inspector-egui/ hot reloading using dlls/so files: https://docs.rs/dlopen/latest/dlopen/ benchmarking: https://github.com/bheisler/criterion.rs world generation: my own custom implementation is not open source at the moment. other rust libraries, that I recommend: game engine: https://github.com/not-fl3/macroquad Graphics rendering api: https://wgpu.rs/ multithreading: https://github.com/zesterer/lagoon profiling: https://crates.io/crates/profiling, using Optick feature #gamedev #rustlang