Voxel Game Development Is Hard
https://www.youtube.com/watc...I'm making a voxel game with the rust programming language and a game engine called bevy.
Hot reloadable rust code, ambient occlusion, physics, block texturing, dynamic camera, game design: damage formula for spells,
are among the things I've implemented the last 3 months.
The project is alive!
My discord group:
https://discord.gg/9P8QSYf
Want to support me?
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
Resources (The tech I'm using)!
bevy game engine: https://bevyengine.org/
game_stat: https://github.com/TanTanDev/game_stat
physics (3D and 2D): https://github.com/dimforge/rapier
inspector ui (runtime tweaking): https://github.com/jakobhellermann/bevy-inspector-egui/
hot reloading using dlls/so files: https://docs.rs/dlopen/latest/dlopen/
benchmarking: https://github.com/bheisler/criterion.rs
world generation: my own custom implementation is not open source at the moment.
other rust libraries, that I recommend:
game engine: https://github.com/not-fl3/macroquad
Graphics rendering api: https://wgpu.rs/
multithreading: https://github.com/zesterer/lagoon
profiling: https://crates.io/crates/profiling, using Optick feature
Credits:
Music Wintergatan Build Track - Moon And Star
Music brazilian street fight By Punch deck
Punch deck link: https://soundcloud.com/punch-deck
Punch deck license: https://creativecommons.org/licenses/by/3.0/
Wintergatan link: https://wintergatan.net/ License can be found on website
#tantan #gamedev #voxelgame