Voxel Game Development Is Hard

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I'm making a voxel game with the rust programming language and a game engine called bevy. Hot reloadable rust code, ambient occlusion, physics, block texturing, dynamic camera, game design: damage formula for spells, are among the things I've implemented the last 3 months. The project is alive! My discord group: https://discord.gg/9P8QSYf Want to support me? Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur Resources (The tech I'm using)! bevy game engine: https://bevyengine.org/ game_stat: https://github.com/TanTanDev/game_stat physics (3D and 2D): https://github.com/dimforge/rapier inspector ui (runtime tweaking): https://github.com/jakobhellermann/bevy-inspector-egui/ hot reloading using dlls/so files: https://docs.rs/dlopen/latest/dlopen/ benchmarking: https://github.com/bheisler/criterion.rs world generation: my own custom implementation is not open source at the moment. other rust libraries, that I recommend: game engine: https://github.com/not-fl3/macroquad Graphics rendering api: https://wgpu.rs/ multithreading: https://github.com/zesterer/lagoon profiling: https://crates.io/crates/profiling, using Optick feature Credits: Music Wintergatan Build Track - Moon And Star Music brazilian street fight By Punch deck Punch deck link: https://soundcloud.com/punch-deck Punch deck license: https://creativecommons.org/licenses/by/3.0/ Wintergatan link: https://wintergatan.net/ License can be found on website #tantan #gamedev #voxelgame
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Voxel Game Development Is Hard