Enemy AI and Hazards (Arcade Wizard II, Devlog 2)

In this dev log I add hazards to the game. I also make improvements to the enemy AI. I also added a countdown to the release date in the beginning of the video. I think this can help me prevent scope creep, because I'm reminded of the deadline weekly :P Next week: In the next devlog I will be adding simpler way to define layouts. The method I have in mind can lead to player created map layouts, which I am really excited about. My Games Arcade Wizard: - https://play.google.com/store/apps/details?id=com.GamemakerTim.ArcadeWizard - https://apps.apple.com/us/app/id1526833517 - https://armorgames.com/arcade-wizard-game/18995 Hat Wizard: - https://www.kongregate.com/games/taccommandeur/hat-wizard - https://www.kongregate.com/games/taccommandeur/hat-wizard-2 - https://www.kongregate.com/games/taccommandeur/hat-wizard-christmas Website: https://gamemakertim.com/
Hi! My name is Tim Commandeur. I make games and music and share what I do in this channel. I am currently working on a game called Arcade Wizard 2. This is a sequel to Arcade Wizard which started out as a Ludum Dare 44 game. You can follow its progress in my dev logs.