I added Infinite Replayability to my DREAM Game! | Tavern Team Devlog #6

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Come hang out on Discord: https://discord.gg/cSnj42XCy5 Check out the Synty store by using my affiliate link to support the channel! https://syntystore.com?ref:TJ Twitter: https://twitter.com/TJGameDev I added procedural generation, and with a little (a lot) of help from a synty asset pack I was able to add Replayability to my Tavern Team Game. But just adding more variety doesn’t make the game more fun, so while I was focusing on the npc’s appearance I also completely overhauled their AI.Tavern team is a game I've been working on where you manage a medieval tavern with your friends. This includes making preparations for the night’s shift, cooking dishes, serving your customers, etc. Synty Assets: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/polygon-modular-fantasy-hero-characters-low-poly-3d-art-by-synty-143468 Videos Referenced: Sebastian Lague: Procedural Landmass Generation (E01: Introduction) https://www.youtube.com/watch?v=wbpMiKiSKm8&list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3 Isto Inc.: Let's Talk about Procedural Generation https://www.youtube.com/watch?v=x2pJcP8_5TI Music in order of play - Aests - The Classics [Full Album] : https://youtu.be/ICHe3zzr-RA?t=124 jump man 93 - bruh: https://www.youtube.com/watch?v=5mwlU71S7TA No Matter - Family Barbeque: https://soundcloud.com/familyz/no-matter Yung Bae - You’ve Got Me: https://soundcloud.com/yungestbae/youve-got-me About me - Hi I'm TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my Software Used - Unity Version: 2021.1.22f1 Visual Studio Code: https://code.visualstudio.com/ Adobe Premiere Pro: https://www.adobe.com/products/premier Adobe Photoshop: https://www.adobe.com/products/photoshop PC Specs - NVIDIA GeForce RTX 3080 AMD Ryzen 7 2700x 32GB RAM Way too much caffeine #unity3d #indiedev #gamedev #indiegame #gamedevelopment #devlog #madewithunity #indiedev