I Made the Backrooms into a VR Game!
https://www.youtube.com/watc...I created a VR game that makes them EVEN more terrifying. But how did we get here? According to an old forum post, you can end up in the back rooms by mis-stepping or falling in just the right way causing you to no clip out of reality and into the backrooms.
The backrooms are divided into thousands of levels, and according to this wiki, you’ll most likely find yourself in level 0, codenamed the lobby. It is particularly interesting because it exists in a non Euclidean space, which means that it’s possible to run in one direction for hours and still wind up in the same spot . I figured out a really cool way to code this to completely freak out the players, which I'll explain in a minute, but to start I had to begin by laying out the geometry.
Come hang out on Discord: https://discord.gg/cSnj42XCy5
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Twitter: https://twitter.com/TJGameDev
Music in order of play -
HOME - Head First: https://youtu.be/sh0XvRSppeQ
LIL MORĪ – プラネットx: https://youtu.be/EVajqdeZhG0
Sci Fi Cyberpunk - VHS: https://youtu.be/7tpvUeN7WXI
jump man 93 - bruh: https://www.youtube.com/watch?v=5mwlU71S7TA
Simon Bichbihler - In the 1980s : https://youtu.be/uAtTrVxkS28
Retro VJ Background: https://youtu.be/ElzQVqey2RU
About me -
Hi I'm TJ, a developer who is passionate about learning gamedev. I primarily develop games on the unity platform using C# but any code is fair game. I’m still learning a lot but hope you’ll enjoy my
Software Used -
Unity Version: 2021.1.22f1
Visual Studio Code: https://code.visualstudio.com/
Adobe Premiere Pro: https://www.adobe.com/products/premier
Adobe Photoshop: https://www.adobe.com/products/photoshop
PC Specs -
NVIDIA GeForce RTX 3080
AMD Ryzen 7 2700x
32GB RAM
Way too much caffeine
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