Procedural Ivy in Unity
https://www.youtube.com/watc...Last summer we were involved in a really special project.
Niantic and Playcraft organized a Jam to test the Niantic AR framework called Lightship.
Our job was to create something using the Lightship API and provide them with feedback.
One of the main features we developed for our application was a procedural Ivy that covers the world around you.
Today we are going to show you how we created this on Unity.
Models:
https://sketchfab.com/3d-models/ancient-arch-499ca58b5f8f4d59bb0109e43e570a85
https://www.mixamo.com/#/?page=1&type=Character
https://sketchfab.com/3d-models/old-rusty-car-95baa20ebc5d4d2e869f0b549be838fe
https://sketchfab.com/3d-models/besieged-castle-wall-scene-dc78ef0c754644e9a5ee5ff68678eb76
https://sketchfab.com/3d-models/the-mansion-gate-392fc123a68844779636004af5209e74
GitHub:
https://github.com/ToughNutToCrack/ProceduralIvy
Discord:
https://discord.gg/Z8QD8uF
Instagram:
https://www.instagram.com/tntcproject/
Twitter:
https://twitter.com/tntcproject
Twitch:
https://www.twitch.tv/tntcstreaming
WEBSITE:
https://toughnuttocrack.it/
FACEBOOK:
https://www.facebook.com/toughnutocrack/