Procedural Ivy in Unity

https://www.youtube.com/watc...
Last summer we were involved in a really special project. Niantic and Playcraft organized a Jam to test the Niantic AR framework called Lightship. Our job was to create something using the Lightship API and provide them with feedback. One of the main features we developed for our application was a procedural Ivy that covers the world around you. Today we are going to show you how we created this on Unity. Models: https://sketchfab.com/3d-models/ancient-arch-499ca58b5f8f4d59bb0109e43e570a85 https://www.mixamo.com/#/?page=1&type=Character https://sketchfab.com/3d-models/old-rusty-car-95baa20ebc5d4d2e869f0b549be838fe https://sketchfab.com/3d-models/besieged-castle-wall-scene-dc78ef0c754644e9a5ee5ff68678eb76 https://sketchfab.com/3d-models/the-mansion-gate-392fc123a68844779636004af5209e74 GitHub: https://github.com/ToughNutToCrack/ProceduralIvy Discord: https://discord.gg/Z8QD8uF Instagram: https://www.instagram.com/tntcproject/ Twitter: https://twitter.com/tntcproject Twitch: https://www.twitch.tv/tntcstreaming WEBSITE: https://toughnuttocrack.it/ FACEBOOK: https://www.facebook.com/toughnutocrack/
Home
/
Indie Game Developers
/
TNTC
/
Procedural Ivy in Unity