Tron - Infinite energy wall - Procedural mesh generation in Unity

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Hey all! Let's create from scratch TronnorT, a tiny mobile multiplayer videogame! The goal is simple, drive a spaceship that generates an energy wall that can destroy opponents. All you need to do is try to cut them off and don't crush yourself! In this video, we're going to see an overview of the development process with a special focus on the procedurally generated energy wall mechanic! Music Credit (TronnorT soundtrack) - Matteo Balasso: https://soundcloud.com/mrcaffeine https://open.spotify.com/artist/3wmT9CbxTqQXxZUcV8VPhp https://www.espressosoundtracks.it/ Instagram: https://www.instagram.com/tntcproject/ Twitter: https://twitter.com/tntcproject GitHub: https://github.com/ToughNutToCrack Discord: https://discord.gg/Z8QD8uF Twitch: https://www.twitch.tv/tntcstreaming Site: https://toughnuttocrack.it/ #Unity #pruceduralmesh #infinitewall #indiedev #indiegame
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Tron - Infinite energy wall - Procedural mesh generation in Unity