Intro to DOTS Animation - Unity ECS Tutorial 2023

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🤑 Get these assets for 50% off: https://assetstore.unity.com/turbo-makes-games?aid=1101l9vRP 🤑 👨‍💻 Code/Scripts from this video: https://gist.github.com/JohnnyTurbo/c804634191848ca5ed7fde5082cc8a96 👨‍💻 Animation Options Wiki: https://forum.unity.com/threads/dots-animation-options-wiki.1339196/ 💬 Come chat with other DOTS/ECS devs: https://tmg.dev/Discord 💬 🎮 Play Turbo Wars (DOTS RTS Game): https://johnnyturbo.itch.io/turbo-wars 🎮 🚧 Resources Mentioned 🚧 - Animation Options Wiki: https://forum.unity.com/threads/dots-animation-options-wiki.1339196/ - Polygon Sci-Fi Worlds Pack: https://assetstore.unity.com/packages/3d/environments/sci-fi/polygon-sci-fi-worlds-low-poly-3d-art-by-synty-206299?aid=1101l9vRP - GPU ECS Animation Baker: https://assetstore.unity.com/packages/tools/animation/gpu-ecs-animation-baker-250425?aid=1101l9vRP - Rukhanka ECS Animation System: https://assetstore.unity.com/packages/tools/animation/rukhanka-ecs-animation-system-241472?aid=1101l9vRP 💻 My Game Development Setup: https://tmg.dev/GameDevPC 💻 📸 My Camera Gear: https://tmg.dev/CameraGear 📸 🎮 Let me know what other topics you want to learn about 🎮 ⌚ Time stamps for key topics ⌚ - 0:00 - Animations in Unity DOTS - 3:09 - Prerequisite Setup - 4:28 - Hybrid Animation Theory - 6:23 - Setting up Hybrid Animation Components - 9:25 - Spawning the Companion GameObject - 12:36 - Synchronizing the GameObject - 15:03 - Cleaning up the GameObject - 17:34 - Hybrid GameObject Conclusion - 19:05 - GPU ECS Animation Baker Overview - 24:20 - Rukhanka ECS Animation System Overview - 27:10 - Comparing the Three Approaches 🌐 Find Me Online! 🌐 📄 Blog: https://tmg.dev 👨‍💻 GitHub: https://github.com/JohnnyTurbo 🎮 Games: https://johnnyturbo.itch.io/ 🦅 Twitter: https://twitter.com/TurboMakesGames 📺 Twitch: https://twitch.tv/TurboMakesGames #UnityDOTS #UnityECS #MadeWithUnity
Turbo Makes Games is all about helping you make games quickly and effectively. Game development is tough and it can take a long time to make a great game. But it doesn't have to be that way. Throughout development from pre-production planning to post-launch support there are many ways optimize your processes. Implementing these changes in your studio will help you release stable games much faster. So come hang out, and learn about come a more efficient game developer! Let me know what kinds of things you'd like to learn about.
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