Should You Use DOTS in 2023? (plus what is Unity ECS)

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šŸ”½ Download Unity 2022 LTS - https://unity.com/releases/lts šŸ”½ šŸ“ƒ Unity Devblog - https://blog.unity.com/devblog šŸ“ƒ šŸ¦… Follow me on Twitter - https://twitter.com/TurboMakesGames šŸ¦… šŸ’¬ Join our Discord community: https://tmg.dev/Discord šŸ’¬ šŸ”“ Livestream with Dani: https://youtube.com/live/EWZ3cq7cims šŸ”“ šŸ’» My Game Development Setup: https://tmg.dev/GameDevPC šŸ’» šŸ“ø My Camera Gear: https://tmg.dev/CameraGear šŸ“ø šŸŽ® Let me know what other topics you want to learn about šŸŽ® āŒš Time stamps for key topics āŒš - 0:00 - Is DOTS Production Ready? - 1:13 - What can you make with DOTS? - 3:12 - Unity 2022 LTS + Dev Blog - 4:07 - Livestream with Dani! - 5:03 - Overview of DOTS packages - 5:54 - Entities (ECS) - 9:24 - Entities Graphics - 10:15 - Netcode for Entities - 12:10 - DOTS + Havok Physics - 15:01 - C# Job System - 17:50 - Collections - 19:48 - Burst Compiler - 20:57 - Mathematics - 21:57 - When to use ECS - 23:45 - When NOT to use ECS - 23:28 - Packages to use with ECS - 24:56 - Packages to use without ECS - 26:53 - Downsides of DOTS - 29:34 - THANK YOU! šŸŒ Find Me Online! šŸŒ šŸ“„ Blog: https://tmg.dev šŸ‘Øā€šŸ’» GitHub: https://github.com/JohnnyTurbo šŸŽ® Games: https://johnnyturbo.itch.io/ šŸ¦… Twitter: https://twitter.com/TurboMakesGames šŸ“ŗ Twitch: https://twitch.tv/TurboMakesGames