Make your game cooler with a Hookshot - Unreal Engine 5 Blueprint Tutorial
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Grappling hook, hookshot, whatever you may call it, we'll make it in this tutorial. In this video we will cover not only the logic to make it work but also a way to make it look more presentable using meshes from Quixel.
Questions? Let us know in the comments!
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Natural Love by Imperss | https://soundcloud.com/imperss
Music promoted by https://www.chosic.com/free-music/all/
Creative Commons CC BY 3.0
https://creativecommons.org/licenses/by/3.0/
Intro Music: Explorer by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
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Timestamps:
00:00:00 Support us :D
00:00:03 Intro
00:00:49 Project and folder creation
00:02:40 Import and assign the character in the game mode
00:06:16 Create the hookshot blueprint
00:07:07 Add Hookshot input and blueprint inside the character
00:11:14 Line traces to determine the hoookshot hit
00:24:18 Determine a good location for the character
00:35:12 Create a collision trace channel for the hookshot to know which objects I can hit
00:39:11 Encapsulate the behavior in the hookshot class
00:49:57 Moving the character instead of teleporting it
01:00:13 Handle shooting the air
01:02:21 Implementing the Hook and Chain
01:20:20 Create the needed chains by using the instanced mesh component
01:36:10 Modify the logic to work in real time
01:58:21 Hookshot animation
02:20:29 Tell the character to move through an event dispatcher
02:33:19 Handle the returning state
02:38:08 Polish the movement and collision of the mechanic
02:45:20 Add a crosshair
02:55:00 Secret Sauce
03:07:53 Attaching the hookshot to the hand
03:12:08 Polishing the hookshot and adding restrictions
03:20:10 Conclusions
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Make your game cooler with a Hookshot - Unreal Engine 5 Blueprint Tutorial