I scaled my MMO to 100 concurrent connections
https://www.youtube.com/watc...⁍ Play: https://mythfall.com
⁍ Discord: https://discord.gg/63YeahMKfJ
⁍ Patreon: https://www.patreon.com/UnitOfTime
⁍ Github: https://github.com/sponsors/unitoftime
⁍ Twitter: https://twitter.com/UnitOfTime
// References
⁍ Cod Package: https://github.com/unitoftime/cod
// Description
This week I worked on scaling my game to 100 players. I ended up writing my own code generation package to generate my serialization code. The game is handwritten in Go.