Creating Enemies Part I: Environmental assets | Unity Demo team

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Discover how the Unity Demo team crafted the environment for Enemies in the first installment of this three-part series. Explore the intricate balance between quality and flexibility, the striking contrast between classical and mechanical elements, and the technical decisions involved in choosing between premade assets and scan data. This is the process our Demo team uses to create cinematic backdrops. If you’re interested in experimenting with this content, be sure to check out the recently updated Enemies project, now available for download in the Unity Asset Store at the following link: https://on.unity.com/3R0HGHJ Chapters: 0:00 Intro 1:16 Acquiring assets 3:02 Developing assets 5:28 The iterative process 6:36 Realism and believability
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Creating Enemies Part I: Environmental assets | Unity Demo team