Creating Layered Explosions FX in Unity | Rollerdrome

https://www.youtube.com/watc...
Follow UnityTech on Twitch for more: https://www.twitch.tv/unitytech Alina Sommer and Andrew Fray at Roll7 breakdown all the layers and details of the explosion particle effects in Rollerdrome. Helpful resources: ⭐ Learn more about Unity's Shader Graph: https://unity.com/visual-effect-graph ⭐ Check out Rollerdrome on Steam: https://store.steampowered.com/app/1294420/Rollerdrome/ Timestamp: 0:00 The Explosion 0:30 Slow-Mo Implementation 1:35 The Explosion Layers 3:45 Visual inspiration 4:55 Color mapping and texture scrolling 8:55 Random Seeds 9:32 Trail Over Lifetime Curve 11:30 World Space Noise for Cohesive explosions 12:09 Seeing Through Explosions Follow Unity on social Twitter: https://twitter.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/?hl=en
Home
/
Indie Game Developers
/
Unity
/
Creating Layered Explosions FX in Unity | Rollerdrome